OpenGL for the gstreamer pipeline
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OpenGL is a powerful API usually accompanied by dedicated hardware. Equipped with GLSL, one can envisage complex (or simple) filters, mixers, sources and sinks that transform, produce or consume the typical video stream in extraordinary ways.
This talk will provide for an overview on the current integration state of GStreamer + OpenGL and a look into the future of GStreamer with OpenGL.
Matthew Waters has only just started his hopefully long and rewarding FOSS career after using Linux for the past couple of years. When he isn't hacking on GStreamer's OpenGL support, he is attending University and playing around with waveforms.
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