Interactive video playback and capture in the Processing Language via Gstreamer
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83Creation date:
Oct. 9, 2015Speakers:
Andres ColubriCompany:
Processing.orgLicense:
CC BY-SA 3.0Description
The Processing project is a Java-based open‐source programming language and development environment that aims to bridge art, science, and design by turning code into a creative medium for artists and designers, and by promoting visual thinking among scientists and engineers.
These goals often require the use of video in different applications: interactive installations, generative artworks, and data visualizations, to name a few. The GStreamer framework provided the underlying foundation for real‐time video playback and capture in Processing for almost a decade since the 0.10 release, and by doing so has allowed creators all around the world to use high‐quality, interactive video in their work (e.g. this or this).
In this paper, we would like to show how the development of the java bindings for GStreamer accompanied this and were refined over the years to allow innovative uses of video.
After the 1.0 release of GStreamer, new strategies needed to allow Processing and Java applications in general to continue to GStreamer, and we will describe the ongoing work in order to update the bindings and video library in Processing to use GStreamer 1.x.
Andres is a researcher working on data visualization and interactive graphics. He is an active contributor to the Processing project, a language and programming environment for computational arts and design, and the Java bindings for the GStreamer multimedia framework. He is the main developer of the OpenGL renderer and the GStreamer-based video library in Processing 2 and 3. He originally studied Physics and Mathematics in Argentina and later on did an MFA at the UCLA Design Media Arts program. He uses Processing as the main tool to bridge his interests in computer graphics, visualization, and statistical modeling.
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