Flumotion, on overview
Action | Key |
---|---|
Play / Pause | K or space |
Mute / Unmute | M |
Toggle fullscreen mode | F |
Select next subtitles | C |
Select next audio track | A |
Show slide in full page or toggle automatic source change | V |
Seek 5s backward | left arrow |
Seek 5s forward | right arrow |
Seek 10s backward | shift + left arrow or J |
Seek 10s forward | shift + right arrow or L |
Seek 60s backward | control + left arrow |
Seek 60s forward | control + right arrow |
Decrease volume | shift + down arrow |
Increase volume | shift + up arrow |
Decrease playback rate | < |
Increase playback rate | > |
Seek to end | end |
Seek to beginning | beginning |
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An overview of the Flumotion Streaming Server
Thomas Vander Stichele is CTO of Flumotion. Thomas graduated as electro-technical engineer in communications technology at the university of Gent, Belgium. In his spare time at university, he helped start the university's radio station, which went on to be one of the first online radios in Europe.
After that, he helped start one of the two first commercial national radio stations in Belgium, while in his spare time discovering and contributing to numerous open source projects, like the GNOME desktop, GStreamer, the Fedora distribution, ...
In 2004 he co-founded the Fluendo Group with Julien Moutte and Pascal Pegaz-Paquet, to take GStreamer to a professional level and build products and services around it. As part of this group, Flumotion was developed and then spun off as a separate company.
Talk Abstract
Flumotion is an LGPL streaming media server written in Python. It is distributed and component-based: every step in the streaming process (production, conversion, consumption) can be run inside a separate process on separate machines.
Flumotion uses Twisted and GStreamer. Twisted enables the high-level functionality, distributing components over the network. GStreamer, through the Python bindings, enables the high-speed low-level functionality: actual media processing.
Flumotion can capture from a wide array of sources and devices, encode into multiple formats at the same time, combine source signals in various ways, and even do live transcoding.
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