Action | Key |
---|---|
Play / Pause | K or space |
Mute / Unmute | M |
Toggle fullscreen mode | F |
Select next subtitles | C |
Select next audio track | A |
Toggle automatic slides maximization | V |
Seek 5s backward | left arrow |
Seek 5s forward | right arrow |
Seek 10s backward | shift + left arrow or J |
Seek 10s forward | shift + right arrow or L |
Seek 60s backward | control + left arrow |
Seek 60s forward | control + right arrow |
Seek 1 frame backward | alt + left arrow |
Seek 1 frame forward | alt + right arrow |
Decrease volume | shift + down arrow |
Increase volume | shift + up arrow |
Decrease playback rate | < |
Increase playback rate | > |
Seek to end | end |
Seek to beginning | beginning |
You can use an external player to play this stream (like VLC).
HLS video streamThe ogv.js project will soon be used on Wikipedia and Wikimedia Commons to provide playback of Ogg and WebM media in Safari and MS IE/Edge browsers without requiring codec or plugin downloads -- including on iOS and Windows 10 Mobile.
This replaces the old Cortado Java applet as a compatibility shim for relatively recent browsers that still lack built-in WebM or Ogg support, and provides an API more similar to the native HTML5 video element.
The project uses the emscripten cross-compiler to produce JavaScript code from the standard C codec libraries (libtheora, libvorbis, libopus, libvpx), which is then wrapped in a fairly lightweight JavaScript framework to run decoding and send output to a canvas element and Web Audio (or Flash on IE 10/11).
The JavaScript platform carriers a number of interesting challenges: slightly funky compilation, performance bottlenecks, limitations on threading, and a lack of synchronous i/o which some libraries expect.
Brion Vibber is currently the Lead Software Architect for the Wikimedia Foundation and a member of the Mobile Apps development team.
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